By the end of my playthrough, at level 26, I hadn’t even come close to unlocking or trying everything. The more talents unlocked, the more survivable Corvus becomes. If you hit them with a feather dart at the right time this will reset their counter meter, and also stun then for a brief moment to get some extra hits in. Some enemies will have an unblockable attack that has a visual and audio cue. It creates a good push and pull with offensive and defensive playing that keeps every encounter fresh. Parrying doesn’t stun enemies like in other Souls games instead it also wounds the enemy. For example, you can unlock a talent that heals you upon execution, or you can widen the window for successful parries. Once an enemy’s health is depleted they go into a stunned state which allows for an execution.Īs you level up you can unlock talents that allow the player to customize how combat is going to go for them. Using claw attacks shortens the health bar. Given enough time, and if you don’t use the claw, enemies will heal. The saber wounds enemies while the claw attacks keep them wounded. However, what I truly loved about Thymesia’s controls/combat is that you absolutely have to use light and heavy attacks in tandem. If you’ve played a Souls game before, you know these controls. R1 does light attacks, R2 claw (heavy) attacks, L1 to parry/block and R2 special attack, Circle dodges, etc. At first it seemed fairly rote, and I honestly didn’t know if the game would get its hooks in me. Armed with a saber and claw, Corvus will take on the enemies and bosses of the game. The reason why I, and many others, play Soulslike games is the gameplay. It’s not that it’s a bad story, it’s just that I honestly didn’t care about it and with the presentation of it being all in text, I never wanted to dig deeper. The more memories you uncover, the more the story is revealed. You recall these memories by completing certain tasks in the game’s four levels. There is a plague that has befallen the kingdom of Hermes, and you play Corvus, whose memories reveal what happened to Hermes. The story, such as it is, is by far the weakest aspect of the game and almost feels perfunctory. Thankfully, Thymesia can be added to the list of Soulslikes that are worth your time. While many games claim to be soulslikes, the games that are truly worth-while are few and far between. The latest addition to this burgeoning subgenre is Team17 and OverBorder Studios’ Thymesia. The truth can only be pieced together from his memories which he’ll have to recover while trying to hack and slash his way through a world infested with monsters.We’re full blown into the sub-genre FromSoftware created the “soulslike.” Generally, this means a game that isn’t developed by FromSoftware but takes a lot of inspiration from their Soulsborne games such as a challenging but rewarding combat, labyrinthian level design with shortcuts, some sort of “bonfire” type checkpoint system, having to retrieve your XP after death, and boss fights. It’s now up to Corvus to find out what happened, but he has lost his memory. The kingdom was in chaos and monsters roamed the kingdom destroying anything in their path. It wasn’t before long that the kingdom became known as the most powerful in the world.ĭecades later, an attempt was made to try and neutralise the use of alchemy in the kingdom, but it had detrimental consequences and all the kingdoms’ soldiers mutated into horrifying monsters. The kingdom used the antibodies to strengthen their soldiers by making them immune to disease and enhancing their natural abilities. One kingdom, however, found success in wielding the power of alchemy to produce antibodies. Countries exhausted method after method to try and rid their land of disease, but to no avail. Times were dark, the plague and copious other diseases swept through the world.
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