Station Zone | Special StagesĪsteron | Batbot | Bubbles | Burrobot | Buzzer | Chopper | Crawl | Jaws | Moto Bug | Newtron | Orbinaut ( Uni Uni, Unidasu) | Shellcracker | SlicerĮgg Mobile-H | Egg Mobile | Catch Eggman | Flying Eggman | Death Egg RobotĬrouch | Spin Jump | Spin Attack | Spin Dash | Homing Attack Splash Hill Zone | Casino Street Zone | Lost Labyrinth Zone | Mad Gear Zone | E.G.G. Sonic the Hedgehog 3: Official Super-Sonic Tips for SegaManiacs! Įggman | Animals ( Flicky, Pocky, Pecky, Cucky, Picky) | Metal Sonic.Sonic the Hedgehog 3 Official Guide Book.Item Box ( 1-Up, Aqua Shield, Eggman Mark, Flame Shield, Invincible, Power Sneakers, S, Super Ring, Thunder Shield).Animals ( Cucky, Flicky, Pecky, Pocky, Ricky, Rocky).In the Sonic Adventures comic series published by Sirène, Robotnik sent numerous Badniks (including Batbots) on a huge chase after Sonic and Tails when they escaped from his spaceship. In other media Books and comics Sonic Adventures When it spots the target, it flies around it in circles, although its attack pattern varies as it can also fly in straight lines or just fly back and forth. Regardless, they are still easily defeated with the Spin Jump.Ī Batbot waits in one position in mid-air. Rather than attacking the playable character head on, the Batbots fly around back and forth. In Sonic Jump (2012) and Sonic Jump Fever, Batbots appear as enemies in Mechanical Zone. The player can easily defeat them with the Homing Attack. In this game, they have the same circular chase pattern as in Sonic the Hedgehog 3 when they start following the player. In the Nintendo DS version of Sonic Colors, Batbots are featured in Starlight Carnival. Game appearances Sonic the Hedgehog 3 & Knuckles In Sonic Blast, they had yellow eyes with black sclera and white complexion, and in Sonic the Hedgehog 4, their design is more detailed and their wings strongly resemble magnet tiles. They also have a red rim around their "neck" and an active lightbulb on their underside.Īfter their debut, the Batbots have received small design changes in each subsequent appearance. They have black mechanical wings with neon-light blue and yellow edges, and their heads consist of ears and a pair of eyeballs. The move though, launches Amy at a vertical forward angle instead of directly vertical.Batbots are generally based on bats. Amy must be the character the player controls, while Knuckles serves as the character that follows the controlled character. In Sonic Advance 3, the Hammer Jump was performed the same way as in Sonic Advance. In order to perform the Hammer Jump, Amy must have Knuckles the Echidna as her partner. In Sonic Advance, Amy could only perform the Hammer Jump when stationary, by pressing down on and at the same time. This made it useful for Amy when racing through the stages and overcoming obstacles. In Sonic Adventure and Sonic Adventure DX, Amy could only perform the Hammer Jump by running at full speed, which was signified when the Jump button was pressed after she pulled out her Piko Piko Hammer. Game appearances Sonic Adventure/Sonic Adventure DX When performing the hammer Jump, the Piko Piko Hammer leaves a trail of pink hearts. ![]() The force from the smash will then catapult Amy high into the air, allowing her to jump much higher than what she or any other character in the series can reach with a normal jump. When using the Hammer Jump, Amy pulls out her Piko Piko Hammer and smacks it into the ground. ![]() Amy setting off with the Piko Piko Hammer
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